Presenting a massive explorable environment that is the UNN Rickenbacker, with over 13 weapons separated into four distinguishable classes, System Shock 2 was light years ahead of its time. These Powers require the player to carry a Psi Amp – or a small, metal device serving as a vector for your powers. Agents are allotted a set of Psionic Powers/Disciplines, or abilities that the player uses both offensively and defensively. System Shock 2 overwhelms you when you’re at your weakest But unlike its predecessor, which let you use any equipment you picked up, accessing these weapons and powers is hard. Marines begin with bonuses to weapons, where Navy Officers are trained in hacking and repairing, while O.S.A. In the beginning, the game offers the choice of a career path, as you are a member of the Unified National Nominate – a futuristic military organization. System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass. ![]() ![]() Serving mostly as a survival horror with then-innovative RPG elements, System Shock 2 allows players to craft their own character in Psi Disciplines/Powers – broken down into a five tier model. Jointly developed by Irrational Games and Looking Glass Studios, System Shock 2 continues to inspire many games in the genre. System Shock 2 arguably offers the most intense storytelling in the history of computer games.
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